Ⅰ 80m & 2m individual game
- No map in the short distance competition.
- The quantity of Transmitter including True and false one in 80m & 2m individual game is more than 11.
- False transmitters (whose power is off) can be set serval in the competition. Punching each one false transmitter will reduce 1 effective transmitter in result. Punching the true transmitter which is no needed to find won’t affect the result.
- Finding transmitter by order presenting on check site by referees is necessary for competitors. Each group have different order. Skipping one transmitter won’t affect the effectiveness of the rest of the transmitters you found, and It’s allowed to punch again by right order when you found missed one.
• Result counting
→Finding more effective transmitters and using less time ranks higher in final result.
→Only the true transmitter by order is counted in the quantity of effective transmitter in final result.
→Punching each one false transmitter will reduce 1 effective transmitter in final result.
Ⅱ 80m & 2m relay game
- Each relay team contains 3 competitors.
- Find out the transmitters setting for each group by referees.
- Unnecessary to find the transmitter by order.
- Every competitor have 3 punch chance, only the first 3 transmitters will be calculated to be effective.
- Competitors in one team should decide the start order by themselves. When arrived at preparation area, the first and second legs and the third need to divided in different place. Only adjacent competitors can exchange message.
- Only the first competitor in a team can see the transmitters sequence they needed to find and the time for them.
- Only counted once if one effective transmitter is also found by other competitors in a team.
Ⅲ Sprint game
- Transmitting frequency
Mode 3.5-3.6MHz(A1A) | ||||
Electromagnetic Polarization Mode : Vertical | ||||
Number | Call sign | Code(F1-F5:14 to 16WPM, other10-12wpm) | Transmitting time (one minute cycle) | Frequency |
MO | MO | – – – – – | Continue | 3.600MHz |
1 | MOE | – – – – – • | 0-12s | 3.510MHz |
2 | MOI | – – – – – • • | 13-24s | |
3 | MOS | – – – – – • • • | 25-36s | |
4 | MOH | – – – – – • • • • | 37-48s | |
5 | MO5 | – – – – – • • • • • | 49-60s | |
S | S | • • • | Continue | 3.540MHz |
F1 | MOE | – – – – – • | 0-12s | 3.570MHz |
F2 | MOI | – – – – – • • | 13-24s | |
F3 | MOS | – – – – – • • • | 25-36s | |
F4 | MOH | – – – – – • • • • | 37-48s | |
F5 | MO5 | – – – – – • • • • • | 49-60s | |
At the end of 1-5、F1-F5 are 2 seconds sustain signal |
Ⅳ FoxOring
(1)Transmitting frequency
Mode 3.5-3.6MHz(A1A) | ||||
Electromagnetic Polarization Mode : Vertical | ||||
Number | Call sign | Code(10 to 12WPM) | Transmitting time | Frequency |
MO | MO | – – – – – | Continue | 3.600MHz |
0 | 0 | – – – – – | 3.500MHz | |
1 | MOE | – – – – – • | 3.510MHz | |
2 | MOI | – – – – – • • | 3.520MHz | |
3 | MOS | – – – – – • • • | 3.530MHz | |
4 | MOH | – – – – – • • • • | 3.540MHz | |
5 | MO5 | – – – – – • • • • • | 3.550MHz | |
6 | 6 | – • • • • | 3.560MHz | |
7 | 7 | – – • • • | 3.570MHz | |
8 | 8 | – – – • • | 3.580MHz | |
9 | 9 | – – – – • | 3.590MHz |